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1. CONCORD & sentries target-lock you the moment you lock others - in Player Features and Ideas Discussion [original thread]
Originally by: Jurgen Cartis Kinda pointless seeing as CONCORD effectively insta-locks already. But I can just imagine people panicking as 50 CONCORD ships all target-lock at once and you get yellow square spam, thinking they're about to ...
- by Kanarue Shinohara - at 2008.01.14 05:43:00
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2. Suggestion: Give ISK Sellers GCCs & more disincentives to sell - in Player Features and Ideas Discussion [original thread]
Originally by: MenanceWhite Edited by: MenanceWhite on 12/01/2008 03:48:36 You know that something like this will simply just make them change the sites names or put s p a c e between every letter. Exactly what happened on other mmos...
- by Kanarue Shinohara - at 2008.01.12 19:39:00
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3. CONCORD & sentries target-lock you the moment you lock others - in Player Features and Ideas Discussion [original thread]
Edited by: Kanarue Shinohara on 12/01/2008 08:36:02 Originally by: Richard Ridd**** Edited by: Richard Ridd**** on 12/01/2008 04:15:14 Sorry to say but there are several reasons that someone can target someone else. Several are ca...
- by Kanarue Shinohara - at 2008.01.12 08:35:00
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4. Frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Rhatar Khurin Isnt it odd that everyone turns into a muscler version of Patrick Stewart when you die lol. Now when I recall the image, they DO look like Patrick. Next patch, please make the corpses look like Palpatine. P...
- by Kanarue Shinohara - at 2008.01.12 08:27:00
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5. Suggestion: Give ISK Sellers GCCs & more disincentives to sell - in Player Features and Ideas Discussion [original thread]
(In-game title: Game Suggestion XVI) Suggestion: Give ISK Sellers GCCs & more disincentives to sell Very effective or a little, every little disincentive helps. Some of the ISK sellers' keywords, like "EVE Gold," known ISK-selling URL sites...
- by Kanarue Shinohara - at 2008.01.12 02:17:00
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6. CONCORD & sentries target-lock you the moment you lock others - in Player Features and Ideas Discussion [original thread]
In-game title: "Game Suggestion XV" Suggestion: CONCORD, sentries, & other police ships target-lock you the moment you lock others When you target-lock a ship, you threaten to shoot them. In return, some ships target you back and threaten to...
- by Kanarue Shinohara - at 2008.01.12 02:14:00
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7. Suggestion: "Safety Island" systems in every Region - in Player Features and Ideas Discussion [original thread]
Originally by: Considered No, nothing like this will happen. Where do you get your sources? ______________ I actually like the name "carebear." Quite kawaii, really. For the love of God, you'd better read 4, 6, 7, 19 & 20.
- by Kanarue Shinohara - at 2007.12.29 11:54:00
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8. Marine Boarding parties NEW CONTENT - in Player Features and Ideas Discussion [original thread]
Originally by: General Tulkas Once a ship is captured and the enemy pod ejected or assassinated (basically podded from within), a new player would need to come in and pilot the captured ship home. That shouldn't be necessary; the victo...
- by Kanarue Shinohara - at 2007.12.28 11:19:00
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9. Suggestion: "Safety Island" systems in every Region - in Player Features and Ideas Discussion [original thread]
Originally by: Jangizal Thanks for yet another bad idea. What makes you say that? And actually, foreign embassies in otherwise oppressive countries are like islands in seas of acid. ______________ I actually like the name "carebear." ...
- by Kanarue Shinohara - at 2007.12.28 11:03:00
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10. Suggestion: New Skills to Retain Implants and Ship Fittings - in Player Features and Ideas Discussion [original thread]
Suggestion: New Skills to Retain Implants and Ship Fittings (In-game title: Game Suggestion XIV) Things can get frustrating when you either put in a wrong implant and/or rigging (upgrade hardpoint) or have it destroyed by enemy action. Espe...
- by Kanarue Shinohara - at 2007.12.24 13:39:00
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11. Character name change - in Player Features and Ideas Discussion [original thread]
I won't mind a Name History tab at all. I just want to lop off the erroneous "e" in my name. ______________ I actually like the name "carebear." Quite kawaii, really. For the love of God, you'd better read 4, 6, 7, 19 & 20.
- by Kanarue Shinohara - at 2007.12.23 02:31:00
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12. Suggestion: "Safety Island" systems in every Region - in Player Features and Ideas Discussion [original thread]
Suggestion: "Safety Island" systems in every Region (In-game title: "Game Suggestion XIII") Every region, no matter how remote & lawless, ought to have at least one "safety system." That safety system is high-security (I recommend a full 1....
- by Kanarue Shinohara - at 2007.12.22 12:22:00
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13. Game Suggestion XII: A Medieval GiG - in Player Features and Ideas Discussion [original thread]
Originally by: Rjaiajik Kajvoril Originally by: Kanarue Shinohara If anyone attempts to bombard a neutral or friendly installation, that option won't appear. Really don't like this, it's putting OC rules in place to stop our ch...
- by Kanarue Shinohara - at 2007.12.19 12:27:00
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14. Ship Cleaning - in Player Features and Ideas Discussion [original thread]
I guess after the Trinity patch, a ship wash isn't needed after all because the patch cleaned them all up for us! ______________ I actually like the name "carebear." Quite kawaii, really. For the love of God, you'd better read 4, 6, 7, 19 & 20.
- by Kanarue Shinohara - at 2007.12.19 12:17:00
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15. Game Suggestion XII: A Medieval GiG - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I'd laugh pretty hard if I finished a CCP-produced Orc-stabbing game and at the end my character rode off into the sunset, dismounted from his epic steed, decloaked his Kestrel and zipped off to Jita to se...
- by Kanarue Shinohara - at 2007.12.19 10:55:00
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16. Game Suggestion XII: A Medieval GiG - in Player Features and Ideas Discussion [original thread]
Originally by: Rjaiajik Kajvoril What's stopping a griefer from deciding he's going to break the rules and take all his high tech gizmo's with him onto the planet? When we start landing on planets, that will (most likely) be done by ri...
- by Kanarue Shinohara - at 2007.12.19 10:43:00
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17. Game Suggestion XI: An NPC Courier Service - in Player Features and Ideas Discussion [original thread]
Suggestion: An NPC courier service (In-Game Title: Game Suggestion XI) Are you tired of having to travel many jumps to get one item and turn all the way back? Does that make the time too tedious and slow? Then you would love a new NPC courier...
- by Kanarue Shinohara - at 2007.12.19 07:08:00
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18. Game Suggestion XII: A Medieval GiG - in Player Features and Ideas Discussion [original thread]
Suggestion: A medieval GiG (In-Game Title: Game Suggestion XII) A GiG is a Game In-Game. On the future patch when we land on planets, there ought to be at least one planet with an idyllic fairy-tale-esque environment where the planet is awash...
- by Kanarue Shinohara - at 2007.12.19 07:08:00
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19. Game Suggestion X: SAVED Custom-set Routes - in Player Features and Ideas Discussion [original thread]
Suggestion: Saved Custom-set Routes (Title In-Game: Game Suggestion X) If you want to avoid specific systems and avoiding low-security space is not the solution for your situation, you go to eve.grismar.net's Navigator subsite and type in "(...
- by Kanarue Shinohara - at 2007.12.19 07:06:00
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20. Ship Cleaning - in Player Features and Ideas Discussion [original thread]
OK, I'll assume nobody disagrees with this suggestion! ______________ I actually like the name "carebear." Quite kawaii, really. For the love of God, you'd better read 4, 6, 7, 19 & 20.
- by Kanarue Shinohara - at 2007.12.02 10:57:00
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